3D Modelling

My 3D modelling work focuses on hard-surface assets, humanoid forms, and environment materials. This section includes Retro robot modelling, humanoid robot studies, trim sheets, and tiling materials created for virtual scenes such as churches, stone surfaces, and modular environments.

RETROMANIA ROBOT

A retro-style robot inspired by classic
sci-fi mecha. Its bold geometric forms,
green-chrome palette, metallic textures,
and golden details highlight my work in
hard-surface modelling, texturing,
and lighting.

Humanoid

The humanoid robot was one
of my early modelling exercises,
helping me practise mechanical body structure,
proportion, and clean hard-surface forms.

What about other projects.

The tiling material was created
to simulate stone walls and
cobblestone surfaces for a church environment.
The trim sheet was designed for different
wooden parts of the church, giving each section
varied wood details.

Lighting & Shading

Animations

From subtle facial expressions to energetic character and creature movement, this collection explores animation as a way of bringing personality to life. Through studies including a Hulk-inspired character, running and carrying actions, and a jumping squirrel, I focus on timing, weight, emotion, and believable physical performance.