I am a Game & Media Designer based in Milan, shaped by my studies and life between China, Italy, and Australia. I create games and digital stories that invite people to slow down, explore, and feel connected to the worlds in front of them.

Working across Unity, Unreal Engine, 3D environments, and interactive narrative, I am interested in the small moments that stay with players: a place remembered, a choice made, or a feeling that is hard to put into words.

For me, design is not only about systems; it is about giving emotion a space to be experienced.

My practice moves between gameplay prototyping, level design, 3D worldbuilding, and text-based storytelling. From quiet narrative games about memory and healing to exploration, survival, and combat-focused projects, I enjoy shaping spaces and systems that encourage players to look closer, keep moving, and make meaning through play.

A selection of projects exploring play, space, storytelling, and visual experience.